I planned to write a game nearly 3 years ago (wow, it’s already been 3 years!). A core concept in that game was that the world be procedurally generated, so I decided that I had to implement several algorims for procedural generation.
flaviut/noiselib is the result of that effort. I never actually wrote my game, and I never implemented any other game mechanics.
Anyway, I recently decided to publish lots of examples of the kind of noise that it can generate. I’m particularly happy with this sample, “White Noise with FBM”:
I’ve never seen anything like it, although it isn’t anything special. The general focus is on using FBM with perlin noise, since it generates realistic terrain.